Finish The Silver Crow Chapter 3 (Fire and Feather) fast – buy the right parrot, solve the street musicians puzzle, steal the documents, and win the trial, including all 4 hidden achievements.
Chapter 3 has six main tasks, in this order:
- Wake up and learn the truth from the hooded woman
- Get to the patrician lady’s house without being seen
- Buy the right parrot to replace Kaspar’s
- Solve the street musicians puzzle so you can reach the notary
- Steal the documents from the notary
- Win the trial against the witch hunter
It takes about 30–40 minutes and has 4 achievements tied to specific choices – they’re flagged below at the exact moment you’d miss them.
1. Wake Up
Find your clothes nearby and get dressed. The hooded woman reveals she’s the daughter of the woman from your nightmares, and that the witch hunter is corrupt – she’s been quietly gathering evidence against him. She sends you to the patrician lady for help.
Pick up the bell before you leave – you’ll need it later.
2. Get to the Lady’s House
- Achievement (Home Sweet Home): Go home first and talk to your wife before heading to the lady’s house.
When you arrive, the witch hunter is already there, so hide in the garden. There you meet Kaspar – his dog swallowed his parrot, and he needs a replacement. A boy in the garden gives you money to buy one.
3. Buy the Parrot
- Go to the market square and give the coins to the vendor.
- Pick the correct parrot: red head, green wings, yellow back, purple tail.
- Give the parrot to the boy – he delivers your message for you.
- You’ll receive a reply letter naming a notary who has evidence against the witch hunter.
4. Solve the Street Musicians Puzzle
Go to the notary, but the street musicians outside are too loud for you to talk to him.
- Achievement: Try using the bell on the musicians first. It won’t solve the puzzle, but it’s worth doing for the achievement before moving on.
To actually clear the musicians:
- Go to the tavern and find the sad jester – his partner Carla left him.
- Talk through all of his dialogue options, then give him the bell. Achievement (Cowbell): Triggered by giving the jester the bell.
- The jester leaves behind a broken flute – pick it up.
- Go home, grab the bandages, and combine them with the flute to repair it.
- Return to the musicians and play all the melodies. They’ll love one of them and leave.
5. Steal the Documents
Talk to the notary – he refuses to hand over the documents.
- Achievement: Tell him a baby name, then change the name three times before moving on.
The actual trick: whenever you say a name, the notary looks away for a moment. Use that window to click the bookshelf and steal the documents.
6. The Trial
Go to the Town Hall, accuse the witch hunter, and present the documents as evidence.
During the trial, the witch hunter nearly escapes – until the ghost of the innocent woman appears and scares the guardian into confessing. It turns out the guardian was the witch hunter’s partner all along. The witch hunter is found guilty, and justice is finally served.
Read more: Chapter 1 Solution (Ash and Wax) | Chapter 2 Solution (The Moon and Iron) | Chapter 3 Solution (Fire and Feather)