Magic Survival Combinations List and Guide

This guide includes a list of Magic Combinations (Fusions) for the Magic Survival game as well as an overview of the Combination feature.

Magic Combinations (Fusions)

Magic Combinations (Fusions) is a feature in the game Magic Survival that allows players to combine two of their most powerful spells (Level 7 spells) into one super spell. These combinations unlock as the player levels up, specifically at levels 25, 50, and 75.

Base Magic + Strengthening Magic = Fusion Magic

Here, you can only keep the benefits of one spell, called the “Base Magic.” The other spell, called the “Strengthening Magic,” will be used up and cannot be used to strengthen another magic.

There are 43 different fusion magics you can create using the magic combination feature.

1. Avatar Magic

Avatar magic combines two types of magic: Magic Bolt (Doppelganger), which is a basic magic, and Spirit (Magic Missile), which is a strengthening magic.

Magic details:

  • Summons 3 additional Phantoms that fire magic bullets.
  • The number of magic bullets is fixed at 1.
  • Damage increased by 33% per number of magic bullets.
  • Magic bullet damage increased by 6 times.
  • Decrease magic bullet cooldown by 33%.

2. Blast Furnace

Blast Furnace magic combines two types of magic: Lava Zone (Magma Eruption), which is a basic magic, and Meteor (Volcanic Eruption), which is a strengthening magic.

Magic details:

  • The Lava Zone gradually expands in size.
  • Damage increases in proportion to the size of the Lava Zone.
  • Lava Zone Damage x5.
  • Lava Zone’s Duration increases by 30%.

3. Blooming Snowflakes

Blooming Snowflakes magic combines two types of magic: Frost Nova (Ice Age), which is a basic magic, and Tsunami (Pole), which is a strengthening magic.

Magic details:

  • Frost Nova explodes 20 times in a row at nearby enemies, reducing Damage and Size by 3% per explosion.
  • Frost Nova Damage x8.
  • Frost Nova’s Cooldown reduced by 20%.

4. Breath of Fire

Breath of Fire magic combines two types of magic: Incineration (Cerberus Flame), which is a basic magic, and Arcane Ray (Reflection), which is a strengthening magic.

Magic details:

  • Instead of firing sideways, Incineration fires in five directions centered on the character.
  • Incineration spawns faster and further away.
  • Incineration Damage x4.
  • The number of Incinerations increases by 50%.

5. Deluge

Deluge magic combines two types of magic: Tsunami (Siren Song), which is a basic magic, and Cyclone (Climate Change), which is a strengthening magic.

Magic details:

  • A Tsunami is created on each side of the wave by two additional waves.
  • Tsunamis are constantly created behind the character.
  • Tsunami Damage x6.
  • Tsunami’s Cooldown x2.2.

6. Demon Equation

Demon Equation magic combines two types of magic: Fireball (Great Explosion), which is a basic magic, and Energy Bolt (Flare), which is a strengthening magic.

Magic details:

  • Fireballs shot sequentially at random locations.
  • Fireballs Penetrate all enemies.
  • They only cause Explosions when they disappear.
  • Damage increases by 50% per 1 Fireball’s Penetration.
  • Fireball explosion Damage x6.
  • The number of Fireball castings +8.
  • Fireball’s Cooldown +1 sec.

7. Door of Creation

Door of Creation magic combines two types of magic: Intelligence, which is a basic magic, and Magic Circle (Material Transmutation), which is a strengthening magic.

Magic details:

  • The Material Magic that was exhausted from the previous Combination Magic is (Activated) again.
  • Attack power increased by 30%.

8. Energy Saturation

Door of Creation magic combines two types of magic: Arcane Ray (Destruction Ray), which is a basic magic, and Flash Shock (Ragnarok), which is a strengthening magic.

Magic details:

  • Arcane Rays are generated simultaneously in random directions.
  • Arcane Ray no longer rotates.
  • Arcane Ray damage x7.
  • Increases Arcane Ray size by 5x.
  • Arcane Ray cooldown reduced by 25%.
  • Arcane Ray duration reduced by 50%.

9. Ether Fire

Ether Fire magic combines two types of magic: Blizzard (Blaze), which is a basic magic, and Incineration (Flame Strike), which is a strengthening magic.

Magic details:

  • The number of consecutive explosions of Blizzard increases by 1, and Power does not decrease with each explosion.
  • Location changes every time the Blizzard explodes.
  • Blizzard Damage x4.
  • 20% increased number of Blizzards.

10. Fire Storm

Fire Storm magic combines two types of magic: Meteor (Volcanic Eruption), which is a basic magic, and Incineration (Cerberus Flame), which is a strengthening magic.

Magic details:

  • Meteors are created in a line in five directions around the character.
  • Meteor craters no longer deal damage.
  • Meteor damage x4.5.
  • Meteor size reduced by 25%.

11. Fireworks

Fireworks magic combines two types of magic: Magic Bolt (Firecracker), which is a basic magic, and Energy Bolt (Flare), which is a strengthening magic.

Magic details:

  • As the Magic bullet explosion expands, it becomes 1-2 times in power.
  • Magic bullet damage increased by 4 times.
  • Magic bullet size increased by 10%.

12. Flying Swords

Flying Swords magic combines two types of magic: Spirit (Arcane Blade), which is a basic magic, and Electric Shock (Chain Lightning), which is a strengthening magic.

Magic details:

  • Spirit missile slashes the enemy quicker and gets longer in length.
  • Spirit missile attacks nearby locations additionally 4 times
  • Spirit Damage x2.

13. Frenzy

Frenzy magic combines two types of magic: Flash Shock (Devil’s Nail), which is a basic magic, and Magic Bolt (Spray), which is a strengthening magic.

Magic details:

  • Flash Shocks are spawned more quickly and last longer.
  • The number of casts Overlapping Resets every 9 times.
  • Flash Shock Damage increases by 50%.
  • Flash Shock’s Cooldown reduced by 50%.

14. Great Collision

Great Collision magic combines two types of magic: Meteor (Asteroid), which is a basic magic, and Blizzard (Shooting Star), which is a strengthening magic.

Magic details:

  • Meteors are generated 3 times in succession.
  • Meteor Damage x2.5.
  • Meteor cooldown reduced by 25%.
  • Meteor size reduced by 25%.

15. Great Rift

Great Rift magic combines two types of magic: Frost Nova (Earthquake), which is a basic magic, and Meteor (Volcanic Eruption), which is a strengthening magic.

Magic details:

  • All enemies hit by frost are knocked back.
  • Frostbite damage increased by 5 times.
  • 50% increased Frostbite Size.
  • Increases frost blast cooldown by 50%.

16. Heart of Ice

Heart of Ice magic combines two types of magic: Electric Zone (Fire Aura), which is a basic magic, and Frost Nova (Ice Age), which is a strengthening magic.

Magic details:

  • The Electric zone freezes the enemy for a short period of time.
  • Each time the electric shock zone is activated, the Damage and Size multipliers increase by 1.
  • The activation count overlap is reset at (4).
  • Electric zone damage x2.
  • Electric zone damage interval increased by 3 times.

17. Heart of Lightning

Heart of Lightning magic combines two types of magic: Electric Shock (Chain Lightning), which is a basic magic, and Energy Bolt (Charged Particles), which is a strengthening magic.

Magic details:

  • Each time the electric shock is chained, the projectile splits into (2).
  • Chain speed of electric shock is increased.
  • Electric shock damage increased by 5 times

18. Inferno

Inferno magic combines two types of magic: Incineration (Flame Strike), which is a basic magic, and Lava Zone (Melting), which is a strengthening magic.

Magic details:

  • Increases the maximum power of Incineration.
  • (Max. Multiplier: Damage x12, Size x2)
  • Incineration Damage increases by 50%
  • The number of Incinerations increases by 30%

19. Infinite power

Infinite power magic combines two types of magic: Magic Circle (Arcane Release), which is a basic magic, and Intelligence, which is a strengthening magic.

Magic details:

  • Only Normal magic is cast.
  • The magic circle permanently lasts.
  • Effect amount increases by 1.35% per magic circle duration 1%, and Magic release efficiency increases by 0.25% per cooldown reduction 1%.

20. Light Bolt Blast

Light Bolt Blast magic combines two types of magic: Energy Bolt (Charged Particles), which is a basic magic, and Spirit (Familiar), which is a strengthening magic.

Magic details:

  • Fires additional Energy Bolt missiles in all directions, 2 at a time.
  • Energy Bolt missile continues to move forwards.
  • Energy Bolt Damage x4.
  • The number of Energy Bolts increases by 60%.
  • Energy Bolt’s Duration increases by 60%.

21. Lightning Attunement

Lightning Attunement magic combines two types of magic: Electric Zone (Discharge), which is a basic magic, and Satellite (Will-o’-the-wisp), which is a strengthening magic.

Magic details:

  • The Electric Zone rotates in the form of multiple projectiles.
  • The damage interval disappears, but the rotation speed increases.
  • Electric Zone Damage x9.
  • Electric Zone’s Size increases by 30%.

22. Lightning Blast

Lightning Blast magic combines two types of magic: Thunderstorm (A Bolt from the Superpower), which is a basic magic, and Electric Shock (Chain Lightning), which is a strengthening magic.

Magic details:

  • Thunderstorms 3-5 consecutively to different targets.
  • Thunderstorm Damage x7

23. Master of Storms

Master of Storms magic combines two types of magic: Cyclone (Climate Change), which is a basic magic, and Magic Bolt (Spray), which is a strengthening magic.

Magic details:

  • Cyclones are created in all directions.
  • Cyclone’s Expansion Speed gradually increases.
  • Cyclone’s Movement Speed gradually decreases.
  • Cyclone Damage x5.
  • The number of Cyclones +3.
  • Cyclone’s Duration reduced by 20%.

24. Meissner Effect

Meissner Effect magic combines two types of magic: Electric Zone (EMP), which is a basic magic, and Electric Shock (Superconductivity), which is a strengthening magic.

Magic details:

  • When the stun effect of EMP is activated, the target is knocked back.
  • Electric zone damage increased by 3.55 times.
  • Electric zone size increased by 70%.
  • Movement speed increased by 10%.

25. Neutron Generation

Neutron Generation magic combines two types of magic: Cyclone (Electric Orb), which is a basic magic, and Satellite (Nuclear Fusion), which is a strengthening magic.

Magic details:

  • Cyclones are integrated into one.
  • Cyclone does not fire projectiles, but quickly expands in size, and its speed gradually decreases.
  • Size increases by 25% per number of Cyclones.
  • Cyclone Damage x8.
  • Cyclone cooldown is doubled.

26. Orbital Bombing

Orbital Bombing magic combines two types of magic: Thunderstorm (Judgement), which is a basic magic, and Blizzard (Shooting Star), which is a strengthening magic.

Magic details:

  • Thunderstorms do not damage nearby enemies, but instead expand.
  • Thunderstorms are created continuously 3 times at random locations.
  • Thunderstorm Damage Increases by 100%.
  • Thunderstorm’s Cooldown reduces by 50%.

27. Origin Explosion

Origin Explosion magic combines two types of magic: Energy Bolt (Flare), which is a basic magic, and Fireball (Constellation), which is a strengthening magic.

Magic details:

  • An energy bullet is created and fixed near the character.
  • Energy bullets deal damage only when Explosion.
  • Damage amount increases in proportion to the energy bullet duration.
  • Energy bullet duration increased by 3x.
  • 100% increased energy grenade blast size.
  • Reduces the number of energy bullets by 20%.

28. Overmind

Overmind magic combines two types of magic: Intelligence, which is a basic magic, and Magic Circle (Arch Magic Circle), which is a strengthening magic.

Magic details:

  • Only combination magic is cast.
  • The following stats are enhanced for each level of Active Magic acquired.
  • Attack power increased by 1.5%.
  • All magic size increased by 0.5%.
  • All magic cooldowns reduced by 0.3%.

29. Pandæmonium

Pandæmonium magic combines two types of magic: Fireball (Constellation), which is a basic magic, and Satellite (Will-o’-the-wisp), which is a strengthening magic.

Magic details:

  • The Fireball penetrates all enemies and moves randomly.
  • Instead of hitting, the Fireball causes Explosions every 1.2 sec.
  • Increases damage by 50% per Fireball penetration 1.
  • Fireball Damage x3.
  • Fireball’s Duration increases by 50%.
  • Fireball’s size reduces by 20%.

30. Plasma Beam

Plasma Beam magic combines two types of magic: Arcane Ray (Destruction Ray), which is a basic magic, and Satellite (Nuclear Fusion), which is a strengthening magic.

Magic details:

  • Arcane Rays are fixed to 4 and become permanent.
  • Arcane Rays deal damage in 0.3 sec intervals.
  • Damage amount increases in proportion to the duration of the Arcane Ray, and rotation speed increases in proportion to cooldown.
  • Increases damage by 1x per number of Arcane Rays.
  • 50% increased Arcane Ray size.

31. Prism Spree

Prism Spree magic combines two types of magic: Arcane Ray (Reflection), which is a basic magic, and Magic Bolt (Spray), which is a strengthening magic.

Magic details:

  • Instead of arcane beams spawning on the opposite side, they spawn simultaneously in random directions for (5 times) in a row.
  • Arcane beam damage increased by 6x.
  • 35% reduced Arcane Beam Duration.

32. Quantum Explosion

Quantum Explosion magic combines two types of magic: Shield (Destruction Field), which is a basic magic, and Armageddon (Apocalypse), which is a strengthening magic.

Magic details:

  • Instead of charging the Shield, it creates a large explosion.
  • Damage and Size increase by 20% per maximum number of Shields.
  • Shield’s cooldown reduces by 55%.

33. Reaction

Reaction magic combines two types of magic: Energy Bolt (Spark), which is a basic magic, and Shield (Destruction Field), which is a strengthening magic.

Magic details:

  • Energy Bolts do not multi-hit.
  • Explosion occurs whenever Energy Bolts collide. (delay 0.5 seconds).
  • Energy Bolt Damage x3.

34. Runaway Electricity

Runaway Electricity magic combines two types of magic: Electric Shock (Chain Lightning), which is a basic magic, and Spirit (Familiar), which is a strengthening magic.

Magic details:

  • Electric Shocks are not chained, but are generated continuously 1-7 times.
  • Electric Shock range increases.
  • Electric Shock Damage x6.

35. Spear of Magic

Spear of Magic combines two types of magic: Spirit (Magic Missile), which is a basic magic, and Flash Shock (Extermination), which is a strengthening magic.

Magic details:

  • Spirit cool time and fire interval are changed to default applications.
  • Spirit projectile speed and range increase dramatically.
  • Spirit damage x8.
  • Spirit size increased by 200%.
  • Spirit cooldown is doubled.

36. Super Typhoon

Super Typhoon magic combines two types of magic: Cyclone (Climate Change), which is a basic magic, and Electric Zone (Fire Aura), which is a strengthening magic.

Magic details:

  • The Cyclone integrates into one.
  • A Cyclone persists along the center of the character.
  • Cooldown returns after the Cyclone duration ends.
  • Size increases by 33% per number of Cyclone.
  • Cyclone damage x7.5.
  • Cyclone cooldown increased by 25%.

37. Teleport

Teleport magic combines two types of magic: Cloaking (Space Distortion), which is a basic magic, and Shield (Destruction Field), which is a strengthening magic.

Magic details:

  • Even when Cloaking is cast, an explosion of “space distortion” occurs and movement distance increases dramatically.
  • Reduces Cloaking cooldown by 70%
  • Decreased Cloaking duration by 70%

38. Tera Current

Tera Current magic combines two types of magic: Arcane Ray (Electromagnetic Discharge), which is a basic magic, and Electric Shock (Superconductivity), which is a strengthening magic.

Magic details:

  • Arcane Ray’s attack range increases.
  • Arcane Ray switches to different directions at 0.5 sec intervals.
  • Arcane Ray Damage x3.3.
  • Arcane Ray’s Cooldown reduces by 50%.

39. Two Suns

Two Suns magic combines two types of magic: Satellite (Nuclear Fusion), which is a basic magic, and Meteor (Asteroid), which is a strengthening magic.

Magic details:

  • A merged satellite spawns one more on the opposite side.
  • Satellite damage increased by 50%.
  • Increased satellite rotation speed by 30%.
  • 10% reduction in satellite size.

40. Vortex

Vortex magic combines two types of magic: Cyclone (Void), which is a basic magic, and Satellite (Antigravity), which is a strengthening magic.

Magic details:

  • A Cyclone is created near the character and rotates.
  • The size of the Cyclone gradually shrinks.
  • Cyclone damage x6.
  • Cyclone’s duration x9.
  • Cyclone’s Cooldown reduces by 50%.

41. War Climate

War Climate magic combines two types of magic: Meteor (Meteor Shower), which is a basic magic, and Blizzard (Shooting Star), which is a strengthening magic.

Magic details:

  • Meteor’s Cooldown becomes faster in proportion to the number of Meteors.
  • Its Spawn Interval becomes the same as its Cooldown.
  • Cooldown is reduced by 0~80% for every Meteor.
  • Meteor Damage x3.3.

42. Winter Storm

Winter Storm magic combines two types of magic: Blizzard (Cold Weather), which is a basic magic, and Fireball (Poison Gas), which is a strengthening magic.

Magic details:

  • The Blizzard explosion expands and deals 3 times damage.
  • Blizzard Damage x2.
  • Blizzard Size x2.
  • 50% reduced number of Blizzards.

43. Wrath of the Sky

Wrath of the Sky magic combines two types of magic: Thunderstorm (Lightning Blast), which is a basic magic, and Meteor (Meteor Shower), which is a strengthening magic.

Magic details:

  • Radius of Thunderstorm explosion gets wider but isn’t extended.
  • Thunderstorm Damage x3.
  • The number of Thunderstorms x3.

This concludes the discussion on Magic Survival combinations. The fusion details provided can serve as a reference for gameplay purposes. For a more comprehensive understanding, please use the game magic combination feature.