All Road 96 Codes and Phone Numbers

Road 96 safe codes and phone numbers are essential for unlocking safes, accessing hidden areas, and triggering story events. Below is a complete list:

Safe Codes:

  • 4166 – Trailer park (Smells Like Teen Spirit)
  • 2237 – Happy Taxi HQ safe
  • 1218 – Safe behind poster (Short Circuit)
  • 6844 – Motel safe (math puzzle nearby)

Phone Numbers:

  • 6-11 – Sonya tip line
  • 35-362 – Robert Winters (blackmail)
  • 55-555 – Report missing teens
  • 96-555 – Donate $10 to Tyrak
  • 96-777 – Donate $10 to Florres

Not all may appear every run, but these cover the key interactions.


In Road 96, your journey to cross the Petrian border won’t always be straightforward. You’ll run into locked safes, secret doors, and important choices that sometimes involve making phone calls. That’s where this guide helps.

Below, you’ll find every useful code and phone number in Road 96, all explained in simple language so you know exactly when and how to use them.

Why You Need Codes and Numbers in Road 96

As you travel through the game, you’ll find yourself in situations where:

  • You need to unlock a safe or door
  • You’re near a payphone and can call someone for help, information, or to influence the game’s story

These elements are scattered throughout different storylines and characters, and knowing what to do when you find them can save you time – and unlock bonus moments.

Safe and Door Codes

Some of the most useful secrets are hidden behind safes or locked doors. These are the codes that come in handy:

In the “Smells Like Teen Spirit” segment (at the trailer park), you’ll come across a locked area. The code to open it is 4166.

During your mission with Stan and Mitch at Happy Taxi Headquarters, keep an eye on drawers—you’ll find the code 2237 to open a safe.

If you end up in the “Short Circuit” scene, there’s a poster hiding a safe. The code to unlock it is 1218, and it falls out of a box that drops from the ceiling.

Finally, in a motel room, a safe sits near a math puzzle. You don’t have to solve the math if you know the code—it’s 6844.

Each of these codes connects to different story paths, so you may not encounter all of them in a single playthrough, but they’re great to have noted down.

Phone Numbers and How They Affect the Story

In stores or near the road, you’ll find payphones that cost $1 per call. What you choose to dial can lead to new story events – or even political impact.

If you’re curious about the Black Brigades, calling 6-11 will connect you to what’s advertised as a tip line against them. But when answered, it turns out to be Sonya’s hotline.

For players who come across Robert Winters, try calling 35-362. It’s possible to blackmail him later in the game if you have the right info.

Need to report something? 55-555 is Sonya’s real hotline, used for reporting missing teenagers. This may trigger new outcomes.

You can even choose to get political. Dialing 96-555 lets you donate $10 to President Tyrak, while 96-777 lets you donate to his rival Florres.

These choices subtly shape how the world responds to your character – and can lead to bonus scenes or dialogue.

Keep in Mind

The game is procedurally generated, meaning not every player sees the same events or safes. Your journey and decisions will determine which codes and numbers actually show up.

Still, knowing these details gives you a solid edge and helps you prepare no matter what route your character takes.

Tip: Keep this guide bookmarked as you play. You never know when a locked safe or hidden phone booth will change your path.